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English PBL report
Five speakers  ·  about 18 minutes

iOSvsandroid

Customization and design philosophy — we start from one small daily action: swiping back on our phones.
01 Opening
02 Survey
03 Gestures
04 Logic
05 Conclusion
Part one — opening

Same finger, same action,different rules.

iOS

One fixed rule.
It always comes from the left edge. Every iPhone, every app, the same movement.

Android

Brand by brand.
Xiaomi, OPPO and Samsung each set the back gesture up in their own way. More flexible, no universal standard.
Two systems, one habit — and one question: why are the rules different?
Part one — two key words

Two words to start with

What you can see
customization
Everything you can change yourself: the home screen, the icons, the colours, the widgets.
What you cannot see, but can always feel
design
philosophy
The ideas that decide what a system allows, what it encourages, and what it does not allow at all.
The second one explains the first.
Part one — road map

What we will cover

01
Survey & data
what real users think
SPEAKER TWO
02
Gesture comparison
where exactly they differ
SPEAKER THREE
03
Underlying logic
why it is also a business decision
SPEAKER FOUR
04
Conclusion
different designs for different users
SPEAKER FIVE
Every visible difference comes from an invisible idea.
Part two — survey

Who we asked

21
VALID RESPONSES
18–25
MOSTLY YOUNG STUDENTS
Over half have used both systems, so their opinions come from real experience, not guesswork.
MAIN PHONE IN DAILY USE
Android76%
iOS24%
ALSO TRIED THE OTHER SYSTEM
Yes57%
TIME WITH SYSTEM
33%
1–3 years
 
29%
more than 5 years
Part two — survey

How people actually use gestures

SHARE OF RESPONDENTS0   25   50   75   100
Opens the control centre
full-top swipe
76%
Opens notifications
same swipe
57%
Rarely make mistakes
in daily operation
67%
Back gesture is smooth
few mis-touches
76%
Multitask is consistent
across all apps
71%
Source: our own questionnaire, n = 21. Two thirds = 67%, rounded.
Part two — the surprise
5%
say gesture differences greatly affect their daily use.
56%
say the effect is small and they get used to it quickly.
43%
say it makes almost no difference at all.
These are real feelings from our survey.
Most users adapt much faster than expected.
Part three — gestures

Three gestures, side by side

BACK
swipe from the left edge
MULTITASK
swipe up and hold
HOME
swipe up, pause briefly
BACK
left or right, by brand
MULTITASK
similar, plus bottom bar
HOME
swipe up, extra options
iOS: simple and unified. Android: more flexible, no universal standard.
Part four — logic

Two ideas about what a phone should be

CONTROL &
CONSISTENCY
One company makes the hardware, the chip and the system, so everything fits together. Usually only one way to do a thing.
one path
OPENNESS &
CHOICE
The user decides: launcher, gestures, icons, even apps from outside the official store.
many paths
In two words:  control and consistency  vs.  openness and choice.
Part four — logic

Why it is also a business decision

Apple
sells hardware
adds services
must control
→  one consistent product
Google
free OS licence
ads & services
must stay flexible
→  reaches more phones
So the design philosophy is also a business decision.
Part four — logic

Three examples you can see every day

01
Appearance
One system, many faces.
Every iPhone looks almost the same. Samsung, Xiaomi and OPPO all use Android, but their systems look different.
02
App rules
The store, or anywhere.
On iOS you can only install apps from the App Store. On Android you can also install them from other places.
03
Software support
How long your phone keeps updating.
An iPhone gets new iOS for about 5–7 years. Most Android phones stop after 2–4, though Google and Samsung flagships now promise seven.
Optional, about 15 s: three quarters of app downloads are on Android, but about 70% of the money is spent on iOS.
Part five — conclusion

What we have seen today

01We started from one small actionswiping back on our phones.
02Most users adapt quicklyonly 5% say gestures really trouble them.
03iOS is unified, Android is flexiblebrand by brand, with no universal standard.
04The reason is design philosophyand it is also a business decision.
Not about which system wins — different designs, for different users.
Part five — conclusion

It is not about which system wins

iOS
FITS YOU IF YOU WANT
—  simplicity
—  a stable experience
—  long-term updates
Android
FITS YOU IF YOU WANT
—  freedom to customize
—  more options
—  different prices
Gesture behaviour, customization limits and update cycles are all results of their core ideas.
Same hardware generation, two different answers to the same question.
Different designs, for different users.

Thank youfor listening.

That is our presentation. Questions are welcome.
iOS vs Android  ·  Customization and design philosophy  ·  English PBL report
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